Posts Tagged ‘Hasbro’

An Award for My Little Pony: Twilight Sparkle, Teacher for a Day

Posted by ruckusholly on March 8th, 2012

Mom's Choice Award

My Little Pony: Twilight Sparkle, Teacher for a Day continues to surprise and amaze us.

Last month we were thrilled to learn that it achieved a huge milestone when it reached one million user sessions. That means that one million of you, or your child, have opened up the My Little Pony: Twilight Sparkle, Teacher for a Day app, produced with our partner, Hasbro.

And now we are proud to announce that our very own My Little Pony: Twilight Sparkle, Teacher for a Day has won a Gold Mom’s Choice Award® for Best In Family-Friendly Products (or Services)!  It joins three of our other apps in receiving this prestigious award – Chuck & Friends: Friend for the Long Haul, A Present for Milo and Spot the Dot.

The Mom’s Choice Awards® (MCA) is an awards program that recognizes authors, inventors, companies, parents and others for their efforts in creating quality family-friendly media, products and services.  Parents, educators, librarians and retailers rely on MCA evaluations when selecting quality materials forchildren and families.  The Mom’s Choice Awards® seal helps families and educators navigate the vast array of products and services and make informed decisions.

We knew that we had a terrific app with My Little Pony, but it’s nice to know that everyone else agrees. Available for any I.O.S device, a child can learn and play at the same time while enjoying a brand they know and love.  They can tap and tilt the screen in fun activities that move the action forward—learning new words, playing activities and watching videos.  The app is an engaging way to learn to read, packed full with rich, educational entertainment for beginning readers.

So, head over to the iTunes store to pick up a copy of our award-winning My Little Pony: Twilight Sparkle, Teacher for a Day and wish everyone included in its creation and development a heart felt congratulations in the comments below.

Toy Fair 2012 Tells Us That The Digital Toy Age Has Arrived

Posted by ruckusholly on February 21st, 2012

Toy Fair logo

Last year, I wrote right here on this blog about Toy Fair 2011 and its focus on traditional toys. Yet it was clear that physical games were inching closer and closer to the world of smartphone and tablet apps. More and more companies were launching iPads for kids last year, including Fisher Price, VTech and LeapFrog. Fisher Price’s iPad stood out, and it was clear not only how toy manufacturers were noticing the digital direction in playing and storytelling but also how parents were embracing their children’s growing demands for gadgets, particularly the iPad. In last year’s post, I wrote, “While the show did feature innovative products and technologies, very few companies were represented, including our competitors. I hope that the expo expands next year to better exemplify the world of apps for children.”

Well, guess what? One year later, Toy Fair 2012 looked very different. Tech was popping out all over the place, and it was clear that major brands are taking strides to develop their traditional branded products and games around Apple products. Not only were a few digital companies present, such as Fruit NinjaAngry Birds and Cut the Rope, but other brands were obviously entering the digital mix as well. Our partner Hasbro now makes traditional games like Monopoly and The Game of Life that connect to iOS devices for digital play through apps available in the Apple Store. There’s also a new version of Lazer Tag, by NERF, where players insert their iOS device into a blaster and engage in virtual or real battles.

Animal Planet and Monsterology NUKO’s brand are joining trading cards with digital magic on the iPad with cards that tap into action using any iOS device. MushABellies’ new 3D augmented-reality game blends the game world and the real world using a smartphone device and exclusive, patented augmented reality from Gravity Jack. And WowWee introduced its App Gear line, extending the idea of connecting apps with traditional toys to create something called “amplified reality.”

So, the question is, how much more advanced will Toy Fair be in 2013? Your guess is as good as mine, but considering the visible changes that we witnessed this year, we’re very excited to see what transpires between now and then.

Our Newest Partnership Promotes Science, Kids and the Universal Love of Dinosaurs!

Posted by ruckusholly on February 9th, 2012

Dino Dan

Do you have dinosaur-loving kids?  Then you’re certainly familiar with Dino Dan, a Canadian/American television series for children seen in 100 countries around the world.  The award-winning series was created by Sinking Ship Entertainment and follows the adventures of a paleontologist-in-training and his friends, who uncover clues about the past and secrets of dinosaurs.

After announcing our recent partnerships with Cyberchase, which combines digital media with math, SeaWorld, which delves into the wonders of the sea, The Wiggles, which teaches kids valuable skills through music and fun and Crayola, which offers kids creative tools to learn, we are thrilled to announce our partnership with Dino Dan.  The brand teaches kids how to use scientific methods to explore and identify everyday problems.  As you can, we’re onto something here!

We have been granted worldwide English language rights to develop interactive DINO DAN e-books, enhanced e-books, interactive storybooks and story-based applications.   The new Ruckus digital storybooks, designed for children ages 4-8, will expand kids’ knowledge of dinosaurs and develop their scientific thinking and problem-solving skills as they build their literacy skills.  The first three storybooks will be available for mobile devices in April 2012.

To find out more about our upcoming DINO DAN apps, please check out the press release and sign up for our newsletter to stay on top of all our latest news!

 

App Production 101: Words from Our Story Editor

Posted by ruckusholly on February 6th, 2012

In the upcoming weeks, we are going to delve more into the process of App Production, as requested by many of you on Twitter and elsewhere.  We heard direct from Patrick Dorey, our Art Director, about the creative process last week, as well as from Lynn Smith, our Director of Business Development, about how great ideas come to fruition.  Today we’re learning about the editorial process with words from Susan Hood, our Story Editor.  We sat down with Susan to find out more about the editorial process.  Here is what she had to say:

Susan Hood

As the story editor and curriculum advisor, I work very closely with our chief content director, producers, curriculum consultants and art department. So a variety of talents go into the editorial soup! Here’s the Ruckus recipe for cooking up a great digital storybook:

Gather the best ingredients

1. When we decide to do a new digital storybook, we meet with the creators—authors, illustrators and/or licensees (such as Hasbro, SeaWorld or Cyberchase). We learn all about their characters, brands and curriculum goals. We discuss art assets, voiceover talent, music, activities and video clips.

2. We hire appropriate authors and consultants to write original stories or adaptations. As with any story, we may have several drafts until we get a final, polished manuscript.

3. When the story is complete, we work with our curriculum consultants and designers to develop age-appropriate games and activities that go with each story.

4. Meanwhile, any original art is created. We review sketches, revisions and final art and ensure the art works with the text.

Combine and stir

5. The producers create basic storyboards combining text with art assets, video clips and ideas for activities and games.

6. Using the storyboards as a rough guide and working hand in hand with our producers, the art department designs final screens and activities.

7. Meanwhile, voiceovers are recorded and added.

Check the temperature

8. At various steps along the way, everything is reviewed by the creators, our publishing partners and our curriculum consultants and any necessary revisions are made.

9. We consult with our tech team at various stages to iron out any potential programming issues.

Add the special sauce

10. Sound effects, animations and music are added.

Simmer…

11. Rough builds are made and reviewed and refined by our editorial, production and art departments.

And serve!

12. Final builds are submitted to Apple and then released in the iTunes store.

Serves thousands!

 

Susan Hood was mostly recently the Children’s Content Director of Nick Jr. Magazine, published by Nickelodeon, and has been an editor at Scholastic and Sesame Workshop. She is also a children’s book author, whose first picture books will be published this fall.


With Cyberchase, Math is Everywhere (And So Are We!)

Posted by ruckusholly on February 2nd, 2012

CyberchaseToday we are thrilled to announce our first partnership with a PBS property, as well as the folks at WNET!  And it’s none other than Cyberchase, a favorite of so many our own children.

You’ve seen us recently buzz about partnerships with Hasbro, Crayola, SeaWorld and most recently, the Wiggles.  And now we’re adding Cyberchase!

Cyberchase is an enthralling series that inspires children to the real practicalities of mathematics.  As education is becoming more and more important in the space of children’s apps, we are honored to be a part of what this dynamic show is bringing to the table.  The Cyberchase apps will fuse math and problem-solving interactive stories with interactive components for parents. They will be the first suite of interactive storybooks from Ruckus that promote STEM (science, technology, engineering and math) learning, a critical area of focus in education and the heart of Cyberchase’s mission.

We have been granted worldwide right to develop interactive storybooks based on this Emmy-award winning PBS KIDS Go! math series.  The show airs on more than 300 public television channels nationwide and features a team of curious kids who use math and problem solving to outsmart a villain cyberchasein their adventurous quest to save Cyberspace.  We KNOW that our existing Ruckus fans are going to be excited as we are about our partnership, as well as all the Cyberchase fans out there in the cyber-verse!

The storybook applications, designed to inspire confidence in and enthusiasm for math for children ages 4 through 8 will operate on iPhone, iTouch, iPad and Android-enabled mobile devices and tablets.  Ruckus will release 12 titles each year in two reading and math levels with the first titles scheduled to release worldwide with English language distribution through iTunes at the App store in April 2012, followed by Android releases later in the year.

To read more about our relationship, check out the press release. And let us know how if you or your child is a big fan of Cyberchase, who your favorite characters are, what you like about the show and more in the comment section below.


 

 


 

App Production 101: Words from Our Art Director

Posted by ruckusholly on February 2nd, 2012

In the upcoming weeks, we are going to delve more into the process of App Production, as requested by many of you on Twitter and elsewhere.  First up, we have an explanation of who does what on each project by Pactrick Dorey, our Art Director, based out of our NYC office.  This is a very broad overview and we will try to get more into the specifics in the upcoming weeks.

 

my little pony

Here’s a break down of various peoples jobs that work on each app:

First, dancing pixies sprinkle fair dust on a iPad and speak some secret magic words and with a burst of light, an interactive story book app is born. (Just kidding!)

First,  a producer will work out with the client on the general concept of the app. For instance, if the story is based on an existing TV show episode or an original story, there are particular considerations.

Then a writer will write the original story or adapt it.

Once the story is ironed out, the producer will use it to create a rough storyboard which gets handed off to a few designers.

The designers will piece together story page art using existing images and digitally create some of the graphics from scratch and create animation.

Meanwhile, voice recording will take place and story’s narration begins.

When all the graphics and audio are complete and approved by the client, then everything will go to a team of developers to program the functionality.

At the end, the finished product gets delivered to Apple for their approval.

Once Apple approves it, then they will put the book in the iTunes App Store.

And voila, an app is born!


Message from Lynn Smith, New Business Development: We’re On to Something Here

Posted by ruckusholly on January 31st, 2012

Lynn Smith

This post was written by Lynn Smith, Director of New Business Development here at Ruckus.  You can read about her background here.

We’re on to something here…

Moving from the print publishing world to the digital world is an exciting but daunting change to make, mainly because of the learning curve.  When representing a print publisher, licensors understand what you do & how you do it (and so do you).  A presentation could be as simple as saying the name of the company.  Everyone knows it and wants to partner.  However, coming to Digital, I find myself not only educating people about our company, but explaining the many facets of the digital publishing world.  Therefore, instead of brand owners presenting to me… I am more often presenting to them.  And I have found that the best way to show them what we do, is simply by reading a digital book with them.  Following that, I not only get a coveted “A-ha” moment, I get a “wow, that’s amazing!” moment.

By way of example, at last year’s licensing show, I was late to a meeting (as everyone is at Licensing Show) and had only 20 minutes (in the food court of all places), before I had to run off to my next meeting. I gave a brief overview of our company & then quickly showed our Hasbro Chuck & Friends digital book.  The licensor was floored. I returned from Licensing Show with significant interest, which turned into a more formal sit-down, which turned into an offer, which is now a collaborative, signed, partnership.

I am amazed daily by what my company is creating and ideas that we are generating.  It takes a lot of talented minds, hard work, and passion to build the catalog we have, but I have to give credit where credit is due – because our producers make my job that much easier.  To think that a 20 minute minute food court meeting would turn into a contract sounds crazy, but it’s not that far off when you experience our products.

And I figure… if I’m this fascinated by what we can do, imagine what our 4 year old consumers will do when they see it.

CNET Gotham and Cool Mom Tech: A Live Holiday Guide

Posted by ruckusholly on November 14th, 2011

Cool Mom TechLast week we were fortunate to be invited as special guests to a special event in NYC co-hosted by Cool Mom Tech. It was an interactive pop-up called CNET Gotham: A Live Holiday Guide. Held in NYC’s Nolita neighborhood, the five-day pop-up showcased favorite products of the tech media website’s editorial staff. The topic was holiday recommendations for families, with suggestions made by CNET TV Executive Editor Molly Wood and CNET Reviews Editor-in-Chief Lindsey Turrentine, as well as Kristen Chase and Liz Gumbinner of Cool Mom Tech.  You couldn’t ask for a better list of the season’s most trendy and useful gadgets to jump-start any holiday shopping list.

If you’re looking for family-friendly gadgets to get for your loved ones this season, you’ve come to the right place. Here are some of the hot tech recommendations made by these extremely smart women.  The complete list will be published today by Cool Mom Tech, so look out for it.

Best camera (recommended by Cool Mom Tech):  Sony Cybershot

Best camera (recommended by CNET): Canon Rebel T3i

www.apple.com/ipad

Source: www.apple.com

Best tablet: iPad 2

Best iPad & iPhone case: CECCEC

Best nook tablet: Kindle Fire

Best streaming media box: Roku

Best wireless router: Belkin

Best laptop: MacBook Air

Best kid’s iPad: Leap Frog

Best kid’s video game for the iPad: Atari Arcade Duo

Best phone: Droid Razor

Disclosure: We were proud contributors to the new gift bags for the CNET Gotham event.

A MY LITTLE PONY Party

Posted by allyson on November 7th, 2011
photo credit: Tonya Sanders

This past weekend, our friend Tonia Sanders from The Chatty Momma hosted a MY LITTLE PONY app party. She invited fellow bloggers, moms and pony fans of all ages. They played Pin the Rainbow on the Pony, Pass the Pony, and like every great party, there was dancing. And cake.  The bloggers included Monica Sakala from WiredMomma.com, Eva Smith from SocaMom.com, Thien-Kim Lam from ImNotTheNanny.com and Kim Baqqui from ConfessionsofaHomeSchoolingMom.com.

Ruckus happily sponsored the party and we’ve loved the positive feedback we’ve received from everyone’s readers, tweeters and supporters. Everyone at the party received a certificate for more Ruckus apps and each child received a Twilight Sparkle pony gift to take home.

Great photos of the event have been posted to Tonia’s flickr stream.

Check out Tonia’s post today!

Check out  her video below:

Tonia from The Chatty Momma

For more information on how you can host your own App party, contact us today!

Ruckus Joins the Android Revolution with Chuck & Friends

Posted by ruckusholly on November 4th, 2011

chuck & friendsWe are delighted to announce the release of  Chuck and Friends: The Long Haul storybook application for download on Android Market.  As you know, this is the first of our story book apps to be available on the android.  If you or your child are fans of the Hasbro Chuck & Friends line and The HUB TV Network show, you can now enjoy the app on Galaxy and Xoom 2.2 and higher tablet devices.

And we have more great news!  Chuck and Friends: The Long Haul is now available for a limited time at a special introductory price for $1.99 through Android Market and on iTunes for Apple’s iPad, iPhone and iTouch as well as a free lite version.

Chuck and Friends: The Long Haul includes more than 70 screens of story, video and activities designed to keep attention of young children as they are taught basic learning skills such as letter recognition, picture/word association, word recognition and basic problem solving.  The app takes young readers on a ride with their favorite CHUCK THE DUMP TRUCK character and the gang as they learn about honesty, friendship and teamwork.

Get your copy now and let us know how you like it in the comment section below.